
xcframework arm64 simulator
[TIMOB-28158] iOS: Duplicate framework search paths ... Breaking Changes with Xcode 12 and XCFramework Then, can run on both of simulator and device 新鲜出炉的M1环境xcode在运行以前的老项目时,遇到了一堆问题,比如这样的错误信息:. Description. cleaning derived data, simulators, device from app does not help, tried also simulator targets iOS 14.5 and 15.2, no difference. Why does my project build fail when I use the iOS ... make-xcframework is a simple command-line utility written in Swift that creates XCFramework file from fat framework files. So that's out. .xcframework contains frameworks both of arm64 and x86_64. lipo: simulator/Meow.framework/Meow and devices/Meow.framework/Meow have the same architectures (arm64) and can't be in the same fat output file. So instead of creating a fat library, we created an XCFramework package: I know arm64-ios-simulator and arm64-maccatalyst are not yet supported (or what I glanced at the source) . The xcframework is missing the required symbols for building iOS apps in the simulator when on M1 (arm64). Migration: Remove framework file and add . In Android system, my sample build, however in Ios, but I get this error: Xcode's output: ↳ warning: [CP] Unable to find matching .xcframework slice in 'ios-x86_64-simulator ios-arm64' for the current build architectures (arm64 x86_64 i386). It is specific to Xcode 11.3.1 and MobileFFmpeg v4.3.2. There's also a CocoaPods patcher that allows this to operate without customizing the Podfile dependencies.. arm64 iOS binaries cannot be used to compile for a simulator running on Apple Silicon. They are present for macOS. 修改 Build Settings -> Excluded Architectures 选项,添加Any iOS Simulator SDK选项,并设置值为arm64。. MyStaticLib.xcframework ├── Info.plist ├── ios-arm64 │ ├── MyStaticLib.swiftmodule │ │ ├── Project │ │ │ ├── arm64-apple-ios.swiftsourceinfo │ │ │ └── arm64.swiftsourceinfo │ │ ├── arm64-apple-ios.swiftdoc │ │ ├── arm64-apple-ios.swiftinterface │ │ ├── arm64 . Description. We are upgrading our min iOS version for our app to iOS 12.1, and in doing such, also updating all of our dependencies. 对于这类架构报错问题,网上的资料一般会告诉你两个解决方案:. xcframework-maker. 常用方案. 1 2. dependsOn("link$ {libName}DebugFrameworkIosArm64") dependsOn("link$ {libName . We chose the XCFramework as this is the cleanest solution. Reason Starting in Xcode 11.0, Apple recommended against using a single .framework file to bundle a binary framework or library for multiple platforms, although they still allowed it. This is meant to prevent end users from inadvertently launching the test suite. The resulting XCFramework file can be added as a dependency to your Swift Package, using .binaryTarget (read more in official documentation). Suspected xcframework is imported as binary SPM package inside local SPM package used by the project. The quickest way to get Reveal running with your Visual Studio for Mac projects is to link against RevealServer.xcframework in the Debug configuration of your project. The resulting XCFramework file can be added as a dependency to your Swift Package, using .binaryTarget (read more in official . macOS utility for converting fat-frameworks to SPM-compatible XCFramework with arm64-simulator support. The resulting XCFramework file can be added as a dependency to your Swift Package, using .binaryTarget (read more in official . To Reproduce Steps to reproduce the behavior: 1. Similarly, add x86_64, i386 to Any iOS SDK. To do that, navigate to Build Settings of your project and add Any iOS Simulator SDK with value arm64 inside Excluded Architecture.. OR. For Simulator I am replacing that framework with ios-i386_x86_64-simulator. Updated FBAudienceNetwork pod to depend on a standalone FBSDKCoreKit_Basic pod to work with FBSDK 11.0+. For iOS developers, this changes how apps are built for the simulator: a iOS Simulator arm64 build is now required. That's why you have this issue. 这是最坑的部分。. If you are using custom XCConfig files, you can simply add this line for excluding simulator architecture. The same issue is reported in other projects as well. Migrated to xcframework. 最後に、2つのビルド . However, Xcode 12 beta 5 and up have a problem with SwiftUI Previews which seem to compile the preview for Mac ARM even though the preview runs on an x86 machine. Building an XCFramework is a two-step process: Archive the slices for each platform you want to support. This was fine until Apple introduced arm64 Macs but no longer works (if you wish to allow arm64 simulator) as you cannot have a single binary containing arm64 for iOS and arm64 for iOS Simulator. By default Xcode will build for both ARM and x86. This is a great advantage compared to the fat lib which can contain one architecture only once. 1つはデバイス用、もう1つはシミュレーター用です。. Building for iOS Simulator, but the linked and embedded framework 'xxx.framework' was built for iOS + iOS Simulator. After some research and testing it looks like HERE SDK's XCFramework folder as well as the Cocoapod configuration only include ios-arm64 and ios-x86_64-simulator. Also selecting different CPU build type for each framework is not a solution as m1 simulator behave different to intel. It now includes a version for the simulator as well. XCFramework allows you to package the binary codes of iPhone, iPhone simulator and many other platforms into a distributable .xcframework file. The first thing to do is building the frameworks for the required architectures: arm64 for the "real" device and X64 for the simulator. As far as I can tell, even in Xcode 12, support for this is not built in to the application itself. In XCFramework, you no longer build a single framework with multiple architectures. After some analysis and testing it seems like HERE SDK's XCFramework folder in addition to the Cocoapod configuration solely embody ios-arm64 and ios-x86_64-simulator. An XCFramework is a binary package that you can use on multiple platforms, including machines using the M1 chipset, to install the Maps SDK for iOS. 这两种方案都能解决编译问题,但是也都存在问题。. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Currently checks for ACCESS_COARSE_LOCATION, ACCESS_FINE_LOCATION, location services. I've tried to add a arm64 simulator binary, but in the xcframework generation comes this error: Code Block Both ios-x86_64-simulator and ios-arm64-simulator represent two equivalent library definitions. Installation Distributing Multi-arch SDKs for Apple silicon (M1) and Intel-based Platforms. Since Banuba SDK supports only arm64, x86_64 you should change you valid architectures and add arm64 as excluded for Any iOS Simulator SDK in order to run Banuba SDK on simulators. このセクションでは、既存の静的ライブラリプロジェクトを使用します。. In XCFramework, we no longer build a single framework with multiple architectures. If you are using custom XCConfig files, you can simply add this line for excluding simulator architecture. -> Tap + -> Any iOS Simulator SDK-> Add arm64, arm64e, armv7. ios-armv7_arm64にデバイス用のframeworkが、ios-x86_64-simulatorにシミュレーター用のframeworkが、そしてios-x86_64-uikitformacにUIKit for Mac用のframeworkが含まれていることが分かります。 またトップレベルのInfo.plistの内容は次のようになっていました。 We were previously running the ArcGIS iOS runtime SDK version 100.7.1 through CocoaPods with no issue. 或者提示找不到对应的Framework,或者提示在当前 . MobileFFmpeg v4.3.2 was built using the newer Xcode 11.4 and I guess there is an incompatibility between these two Xcode versions. If you are building a Kotlin Multiplatform library which will be consumed by an existing iOS application, using a framework is a great way to do this. Let's build a Framework target for simulator and investigate it: lipo -archs Sample.framework/Sample x86_64 arm64. xcframework-maker. If you need to run the Mediation Test Suite on a device once your app is in production, register your device as a test device with the SDK. Disabled link time optimization. make-xcframework is a simple command-line utility written in Swift that creates XCFramework file from fat framework files. I'm having trouble retrieving the icon´s images from Firebase Storage to my Xamarin.Android app because the (Dynamic) Token that is appended to the URL of the images eventually changes (for security reasons).. Basically, you have to exclude arm64 for the simulator architecture, both from your project and the Pod project,. Each of these folders is its own framework . . Audience Network iOS SDK 6.5.1 - June 23, 2021. arm64 simulator slice to allow testing on Apple Silicon Mac platforms. when building for run on device, libraries having CPU type "x64" (i.e. I ended up modifying my xcframework's Info.plist file to document the fact that the second "library" was a fat binary (adding "x86_64" to the "SupportedArchitectures . Description. make-xcframework is a simple command-line utility written in Swift that creates XCFramework file from fat framework files. MyStaticLib.xcframework ├── Info.plist ├── ios-arm64 │ ├── MyStaticLib.swiftmodule │ │ ├── Project │ │ │ ├── arm64-apple-ios.swiftsourceinfo │ │ │ └── arm64.swiftsourceinfo │ │ ├── arm64-apple-ios.swiftdoc │ │ ├── arm64-apple-ios.swiftinterface │ │ ├── arm64 . macOS utility for converting fat-frameworks to SPM-compatible XCFramework with arm64-simulator support. xcframework-maker. Added IErrorCallback which notifies missing permissions. iOS. 以Rosetta模式运行Xcode。. . This little gem allows to take an ancient .framework (static or dynamic), and turn it into a fully fledged .xcframework.In addition, it will patch the binary to add an arm64 simulator slice. The year is 2018, and we're going to build a library.At this point in history, library creation is made relatively simple with Universal Frameworks.Universal Frameworks are a container format that let us bundle together many single-architecture frameworks (slices) into one; users can drop that framework into Xcode and Xcode will handle selecting the correct architecture when building. The iOS build constructs a massive framework search path due duplicate search path entries and new recursive search path for XCFrameworks. The top-level XCFramework folder have folders like ios-arm64, ios-arm64-simulator, etc. Hi Charles Scalesse, apologies for the delay on this question.In my experience, these warnings can be silenced by setting "Strip Debug Symbols During Copy" to no, under your project's. Since you aren't able to strip debug symbols from code that is signed, you'll need to skip this step. By the way, v4.3.2 works fine with Xcode 11.4.x. 在 . It seems just like the podspec is trying to repair this by overriding the goal app's iOS simulator excluded architectures (including excluded structure "arm64"). You'll notice that MyFramework.xcframework contains two directories; ios-arm64 and ios-x86_64-simulator.The directory name includes information about the platform the containing framework supports as well as the device CPU architecture. Kotlin Multiplatform: Building a "Fat" iOS Framework for iosArm64 and iosX64. In XCFramework, we no longer build a single framework with multiple architectures. As we all know, CocosCreator 3+ uses CMake to generate and build iOS/Android projects. Try to build for emulator 3. xcframework-maker. Just not for iOS To Reproduce Steps to reproduce the behavior: Add the package through SPM Try to buil. Cplusplus hermes Asked Mar 14 '21 at 19:14 Xcode's output: ↳ warning: [CP] Unable to find matching .xcframework slice in 'ios-x86_64-simulator ios-arm64' for the current build architectures (arm64 x86_64 i386). In Xcode, set the xcframework in General tab. 3 possible solutions I can see: XCFrameworkを使用してユニバーサル静的ライブラリを構築する方法. Apple tries to force us to use XCFrameworks for this purpose. Your top-level XCFramework folder would then have folders like ios-arm64, ios-arm64-simulator, etc. Build your project with the Banuba SDK#. In your project create New Group with name Frameworks. By default, the Mediation Test Suite will only launch in development, adhoc, and enterprise builds. Currently this does not cause any build failures but i suspect it unnecessarily slows down the build and makes it hard to dig through logs because they are spammed with search path options. This guide shows how to add the XCFramework containing the Maps SDK for iOS to your project and configure your build settings in Xcode. CMake XCFramework. # Archive device slice xcodebuild . As both arm64-ios-simulator and arm64-maccatalyst inside a xcframework need to be fat-binaries with their x86_64 counterparts, otherwise you'll get an xcode error, . SDK is now packaged as XCFramework. Basically, you have to exclude arm64 for the simulator architecture, both from your project and the Pod project,. They started it in XCode 11 and just tightened up the restrictions. When installing Hermes from cocoapods with React Native scripts, hermes.framework should be compiled as xcframework supporting arm64 both for iOS devices and Xcode simulators. And as we need our lib compiled to arm64 architecture both for device and simulator, XCFramework can suit our needs. This change means that iOS SDKs will need to support both M1 and Intel architectures so that code can be run on both types of iOS simulators. Yes unfortunately this is the only way I found. This new behavior will break Carthage that uses lipo under the hood to produce Fat Framework. CMake does not support link xcframework. This is the result. macOS utility for converting fat-frameworks to SPM-compatible XCFramework with arm64-simulator support. macOS utility for converting fat-frameworks to SPM-compatible XCFramework with arm64-simulator support. themis XCFramework missing ARM64 symbols for Simulator - C The xcframework is missing the required symbols for building iOS apps in the simulator when on M1 (arm64). Frameworks are typically compiled for a specific target architecture which can then be run on an iPhone, iPad or . XCFrameworkConverter. 03-03-2021 07:46 AM. Just not for iOS. This issue generally doesn't arise, as Mac ARM machines are not yet available. Unfortunately, Visual Studio . Description make-xcframework is a simple command-line utility written in Swift that creates XCFramework file from fat framework files. By default Xcode provide arm64, armv7 architectures as default. The new way to make a framework for shipping is to make it an XCFramework. The build process can be triggered with the link task, in this case for the Debug variant of the framework. 图示如下:. Instead, we build one small framework for each combination of architecture and target and store it in its own folder. Instead, we build one small framework for each combination of architecture and target and store it in its own folder. Universal.xcframework/ ├── Info.plist ├── ios-arm64 │ ├── BCSymbolMaps │ │ └── 70773BD0-5F33-3DA9-B5C8-3BD3C40EFAE6.bcsymbolmap │ ├── Universal.framework │ │ ├── Headers │ │ │ └── Universal.h │ │ ├── Info.plist │ │ ├── Modules │ │ │ └── module.modulemap │ │ ├── Universal . To fix the problem, you need to exclude the arm64 architecture for simulator builds as shown below: make-xcframework is a simple command-line utility written in Swift that creates XCFramework file from fat framework files. Instead, you build one small framework for each combination of architecture and target and store it in its own folder. Apple silicon Macs have arrived and are becoming more common in the iOS development community. xcframework-maker. This version will not work with older versions of . The top-level XCFramework folder have folders like ios-arm64, ios-arm64-simulator, etc. They are present for macOS. When I'm building the app for Real device ios-armv7_arm64 is working fine. After updating to SDK version 100.10 however, we are now receiving the following warning at build time . iOS: Ignore plugins with wrong CPU type when creating xcode project, e.g. My understanding is Apple's latest recommendation is to use XCFramework bundles. darrarski/xcframework-maker macOS utility for converting fat-frameworks to SPM-compatible XCFramework with arm64-simulator suppo… MIT License • Updated 4 days ago simulator libraries) will be ignored; I am trying to create a package which contains an xcframework. But its not working for Simulator. 2つのバリアントを作成します。. Add the package through SPM 2. . Use lipo to add x86_64-simulator binary to the arm64-simulator binary (which is inside my xcframework) That's it. When you want to run on another architecture, you can manually switch to . It looks like the podspec is attempting to fix this by overriding the target app's iOS simulator excluded architectures (adding excluded architecture "arm64"). It seems that some libraries can't be compiled for the arm architecture, and since the iPhone simulator uses that architecture the build fails. macOS utility for converting fat-frameworks to SPM-compatible XCFramework with arm64-simulator support. M1芯片的arm64模拟器. So basically every time I have to replace the framework with the one I need for building the app. Therefore, we take xcframework as the framework and link to the ios-i386_x86_64-simulator framework in xcframework by default. Unity is the ultimate game development platform. building for iOS Simulator-x86_64 but attempting to link with file built for iOS Simulator-arm64复制代码. Simulator framework (i386 and x86_64 architectures) - Inside an iOS folder iOS framework (armv7 and arm64 architectures) - Inside a Sim folder. Build xcframework with arm64 and arm64-simulator frameworks. How to build an XCFramework on Kotlin Multiplatform... < /a >.! Build Settings in Xcode 12, support for this is not built in the! ; Any iOS SDK hood to produce fat framework files: //forum.unity.com/threads/how-do-i-add-xcframwork-from-code.840163/ '' > How I... Store it in Xcode take XCFramework as the framework the application itself is an between. Ios SDK x27 ; s latest recommendation is to make a framework each... //Stackoverflow.Com/Questions/70375563/Flutter-Google-Sign-In-Building-For-Ios-Simulator-X86-64-But-Attempting-To-Lin '' > M1芯片-xcode开发踩坑记 - 简书 < /a > xcframework-maker shows xcframework arm64 simulator to build universal iOS static libraries XCFramework! //Iosexample.Com/Macos-Utility-For-Converting-Fat-Frameworks-To-Spm-Compatible-Xcframework-With-Arm64-Simulator-Support/ '' > XCFrameworkを使用してユニバーサルiOS静的ライブラリを構築する方法 < /a > SDK is now packaged as XCFramework previously running the ArcGIS runtime. Allows this to operate without customizing the Podfile dependencies build Settings - & ;! Configure your build Settings in Xcode 11 and just xcframework arm64 simulator up the restrictions arrived and are becoming more in. Real device ios-armv7_arm64 is working fine ios-armv7_arm64 is working fine can manually switch.. Help, tried also simulator targets iOS 14.5 and 15.2, no difference the cleanest solution ''... Is not built in to the arm64-simulator binary ( which is inside my XCFramework ) that #... Simulator-X86_64 but attempting to link with file built for iOS Simulator-arm64复制代码 the newer Xcode 11.4 and I there... Also selecting different CPU build type for each framework is not built in to the ios-i386_x86_64-simulator framework in XCFramework default. Do I add XCFramwork from code runtime SDK version 100.7.1 through CocoaPods with no issue add binary... Compiled to arm64 architecture both for device and iOS simulator SDK- & gt ; Excluded Architectures 选项,添加Any iOS.... 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Spm... < /a > xcframework-maker and 15.2, no difference s it not be used to for... To Any iOS simulator + - & gt ; add arm64, arm64e, armv7 Architectures as default we... Arm64 architecture both for device and iOS simulator SDK- & gt ; Tap -! As well simulator slice to allow testing on Apple Silicon Mac platforms: //www.jianshu.com/p/958b4ee2bd85 '' XCFrameworkを使用してユニバーサルiOS静的ライブラリを構築する方法., location services XCFramework containing the Maps SDK for iOS simulator SDK- & gt ; Excluded Architectures 选项,添加Any iOS.! Default Xcode will build for both ARM and x86 receiving the following warning at time! //Gitanswer.Com/Themis-Xcframework-Missing-Arm64-Symbols-For-Simulator-C-950469182 '' > How to build universal iOS static libraries using XCFramework < /a > SDK is now as... To SPM... < /a > xcframework-maker the restrictions dependency to your Swift,! Through CocoaPods with no issue compile for a simulator running on Apple Silicon have! Using custom XCConfig files, you can simply add this line for simulator. With name frameworks then have folders like ios-arm64, ios-arm64-simulator, etc iOS Simulator-x86_64 but attempting to link file. Link with file built for iOS Simulator-x86_64 but attempting to link with file built for iOS Simulator-arm64复制代码 libraries ) be! Operate without customizing the Podfile dependencies tried also simulator targets iOS 14.5 15.2..., iPad or XCFramework bundles: //www.jianshu.com/p/958b4ee2bd85 '' > How to build universal iOS static using... We were previously running the ArcGIS iOS runtime SDK version 100.7.1 through CocoaPods with no issue all know CocosCreator. In the iOS development community to operate without customizing the Podfile dependencies arm64 iPhoneSimulator builds our... Ios/Android projects compiled to arm64 architecture both for device and iOS simulator <... When building for iOS Simulator-arm64复制代码 iOS runtime SDK version 100.10 however, we archived iOS device and simulator... Xcframework file can be added as a dependency to your Swift Package, using.binaryTarget ( read in. You build one small framework for each combination of architecture and target and store it in its folder... Xcframework ) that & # x27 ; s also a CocoaPods patcher that allows this to operate without customizing Podfile. Podfile dependencies > xcframework-maker - Swift Package, using.binaryTarget ( read more in official were! Slice to allow testing on Apple Silicon Macs have arrived and are becoming more common in the development! Quot ; x64 & quot ; x64 & quot ; ( i.e written in Swift that creates XCFramework from. On a standalone FBSDKCoreKit_Basic pod to work with older versions of older versions of Reproduce the behavior: 1 for. Standalone FBSDKCoreKit_Basic pod to work with older versions of will break Carthage that uses lipo under the hood produce... Build process can be added as a dependency to your Swift Package using. Becoming more common in the iOS development community /a > xcframework-maker, CocosCreator 3+ uses CMake to generate and iOS/Android... Simulator-X86_64 but attempting to link with file built for iOS simulator a framework for each combination architecture! With file built for iOS to your Swift Package, using.binaryTarget ( read more in official then... '' https: //ichi.pro/xcframework-o-shiyoshite-yuniba-saru-ios-seiteki-raiburari-o-kochikusuru-hoho-180281513970744 '' > M1芯片-xcode开发踩坑记 - 简书 < /a >.... You build one small framework for each combination of architecture and target store... Using.binaryTarget ( read more in official different to intel files, you can simply add line. Utility for converting fat-frameworks to SPM... < /a > this is the result simply add this for... Framework in XCFramework by default Xcode will xcframework arm64 simulator for both ARM and x86 the... Xcframework folder have folders like ios-arm64, ios-arm64-simulator, etc read more in official work FBSDK! With file built for iOS Simulator-arm64复制代码 can manually switch to the iOS community... By the way, v4.3.2 works fine with Xcode 11.4.x run on an iPhone, iPad.! I have to replace the framework x86_64/arm64 Mac Catalyst and arm64 iPhoneSimulator builds in our.... With older versions of folders like ios-arm64, ios-arm64-simulator, etc: //swiftpackageregistry.com/darrarski/xcframework-maker '' > <. & gt ; add arm64, arm64e, armv7 as m1 simulator behave different to intel SPM-compatible! The behavior: 1 we were previously running the ArcGIS iOS runtime SDK 100.7.1. Steps to Reproduce the behavior: add the XCFramework as this is meant to prevent end users from inadvertently the... An XCFramework we were previously running the ArcGIS iOS runtime SDK version 100.10 however, take. In this case, we archived iOS device and simulator, XCFramework can our... Add arm64, arm64e, armv7 from inadvertently launching the test suite, v4.3.2 fine... Am trying to create a Package which contains an XCFramework slice to allow testing on Silicon... Way to make a framework for each combination of architecture and target and store it in Xcode set. Is reported in other projects as well add the XCFramework in General.... The simulator as well by the way, v4.3.2 works fine with Xcode 11.4.x 12, support for is! In to the arm64-simulator binary ( which is inside my XCFramework ) that & # x27 ; latest! Ios-I386_X86_64-Simulator framework in XCFramework by default inadvertently launching the test suite a href= '' https: ''. M1 simulator behave different to intel and link to the arm64-simulator binary ( which is inside my XCFramework ) &! 选项,添加Any iOS simulator... < /a > 常用方案 June 23, 2021 สากลโดยใช้ XCFramework < /a > xcframework-maker ACCESS_COARSE_LOCATION ACCESS_FINE_LOCATION! # x27 ; s it to intel Steps to Reproduce Steps to Reproduce the behavior: 1 XCFramework < >. Simulator, XCFramework can suit our needs > this is meant to prevent end users from inadvertently the! Can suit our needs behavior: 1: //ichi.pro/xcframework-o-shiyoshite-yuniba-saru-ios-seiteki-raiburari-o-kochikusuru-hoho-180281513970744 '' > dart Flutter. Simulator slice to allow testing on Apple Silicon a CocoaPods patcher that allows this operate. Build time iOS static libraries using XCFramework < /a > 常用方案 iOS to your Swift Package Registry < /a this! There is an incompatibility between these two Xcode versions a CocoaPods patcher that allows this to without... And I guess there is an incompatibility between these two Xcode versions recommendation... We archived iOS device and simulator, XCFramework can suit our needs be run on device, libraries having type... Use lipo to add x86_64-simulator binary to the application itself will break Carthage that uses lipo the. You have this issue utility for converting fat-frameworks to SPM... < /a > xcframework-maker Swift... Fine with Xcode 11.4.x one I need for building the app behavior 1... Newer Xcode 11.4 and I guess there is an incompatibility between these two Xcode versions targets iOS and. Xcframework bundles and configure your build Settings in Xcode 11 and just up. Simulator-X86_64 but attempting to link with file built for iOS Simulator-arm64复制代码 my XCFramework that... Have folders like ios-arm64, ios-arm64-simulator, etc lipo to add the Package SPM... Inadvertently launching the test suite I need for building the app for Real device is. A version for the Debug variant of the framework with the link task, in this,. Ipad or XCFramework on Kotlin Multiplatform... < /a > 常用方案 build universal static! Will break Carthage that uses lipo under the hood to produce fat framework files to allow testing on Apple Macs. Type for each combination of architecture and target and store it in its own folder with older versions.. Ios สากลโดยใช้ XCFramework < /a > xcframework-maker now receiving the following warning at time!
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