who wins? Any creature hostile to the star spawn that starts its turn within 20 feet of the star spawn must make a DC 19 Wisdom saving throw, unless the star spawn is incapacitated.On a failed save, the creature is frightened until the start of its next turn. Imagine two Star Spawn Hulks from MToF flanking the world's least fortunate bard, who makes the ill-advised decision to cast Vicious Mockery on one of them. So, let's talk about the Star Spawn Mangler. The star spawn can breathe air and water. Hulk A :: Bard :: Hulk B (each five feet apart) Bard: Casts Vicious Mockery on Hulk A Hulk A: Fails Wisdom save, takes 1d4 Psychic Damage. Amphibious. Star Spawn Hulk (6UQJK8H2W) by mz4250 on Shapeways. 9 years ago Aqua11500 In what is a book filled with terrifying cosmically powerful creatures I find this one to be the most threatening for its CR. Bruce Banner has to lose his temper to morph into the incredible hulk. Collapse Distance (Recharge 6).. (Bard rolls 3 on 1d4.) Mordenkainen's Tome of Foes is a 5th-edition Dungeons & Dragons sourcebook, focusing on the D&D multiverse and its inhabitants. Aura of Insanity. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. Ranged Spell Attack: +11 to hit, range 120 feet, one target. Mismatch Spawn is superior in strength, speed, agility, he has more ways to kill Hulk, and Spawn will steal hulks soul Superior in strength? STAR SPAWN HULK: Psychic Mirror. STAR SPAWN SEER: Psychic Orb. Something that piqued my interest regarding Star Spawn Hulks and Star Spawn Seers. Learn more before you buy, or discover other cool products in Tabletop & Wargaming. That creature must make a DC 19 Wisdom saving throw. The Elder Evils are a mysterious group of entities that hail from different places in the D&D multiverse. Jeremy Crawford: So Star Spawn return to D&D in Mordenkainen's Tome of Foes and for someone who isn't familiar with them, the way we talk about them is that they are the servants of these beings we call the Elder Evils.. A star-spawn of Cthulhu can survive in the void of outer space, and its wings allow it to use its fly speed in outer space despite the lack of air. The moonlet of Atropus is a barren, unforgiving wasteland of dread and despair, littered with undead, star spawn aberrations, and debris picked up from the countless worlds it annihilated. In addition, the hulk's thoughts and location can't be discerned by magic. The seer warps space around a creature it can see within 30 feet of it. Banner hulks out after losing his temper, the bums run out as spawn sees them he goes in to investigate. Would a combination of 2 or more SS Hulks, after getting hit by the SS Seer's Psychic Orb, create a continuous feedback loop of psychic damage around a party or a player? 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