Umberlee has advantage on saving throws against spell and other magic effect Limited Magic Immunity. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area. Primordial Ward, Conjure Minor Elementals, Maelstrom, Watery Sphere, Tidal Wave, Control Water, Dispel Magic Legendary Resistance (8/Day). On a failed save, a creature is restrained by the sphere and is engulfed by the water. The sphere lasted for up to 1 minute, as long as the caster kept concentrating. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Casting Time: 1 action. You can ram the sphere into creatures, forcing them to make the saving throw, but no more than once per turn. You have been marked as one of Mipha's Chosen, and her will revives you in battle. The sphere can hover in the air, but no more than 10 feet off the ground. These ignore resources and treat all defences equally, e.g. Append content without editing the whole page source. Any creature in the sphere's space must make a Strength saving throw. Watery Sphere Sources: EE.23 Xanathar.170 Tags: druid sorcerer wizard level4 conjuration. (future feature). Join our mailing list to stay up to date and get notices about our new releases! Actually, the spheres are often hovering within the air, but less than the ten feet off the bottom. Any creature in the sphere’s space must make a Strength saving throw. Components: VSM. You conjure up a sphere of water with a 10-foot radius on a point you can see within range. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. The sphere can hover but no more than 10 feet off the ground. If it moves over a pit, cliff, or other drop, it safely descends until it is hovering 10 feet over ground. How does Freezing Sphere compare to other spells? A Huge or larger creature succeeds on the saving throw automatically. Watery Sphere 5e May 21, 2020 by Naveen Leave a Comment You do raise a sphere of the water with the 10-foot radius on a particular point which you’ll see within a variety. Watch headings for an "edit" link when available. Unless otherwise stated, the content of this page is licensed under. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… Notify administrators if there is objectionable content in this page. Range: 90 feet. The watery sphere sorcerer spells can conjure up a sphere of water with a 10ft radius on a point within range. A searchable D&D 5e spell list, sorted by class and level. Any creature in the sphere’s space must make a Strength saving throw. The sphere remains for the spell’s duration. Change the name (also URL address, possibly the category) of the page. On a failed save, a creature is restrained by the sphere and is engulfed by the water. Duration: Concentration, up to 1 minute. Blight, Control Water, Dimension Door, Elemental Bane, Evard's Black Tentacles, Ice Storm, Storm Sphere, Vitriolic Sphere, Watery Sphere 5th Level . Range: 90 feet. This is the number 1, essential reference for every Dungeons & Dragons roleplayer.Inside you'll find the rules & guides for everything you need. Take a rogue. Magic Resistance. The sphere can restrain a maximum of four Medium or smaller creatures or one Large creature. Until the duration ends, the sphere remains. Nah, not remotely. The sphere can hover in the air, but no more than 10 feet off the ground. Something does not work as expected? Wizard, Races You can choose the same or different effect as an action on your turn. Duration: Concentration, up to 1 minute. Cloudkill: There are similar lower level spells, but this one has a few more perks. Non-SRD, try here or search. The sphere can hover in the air but no more than 10 feet off the ground. DND-spells.com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. 5th Edition ‪please weigh in! Casting time: 1 Action Water, in the context of a desert, is more precious than gold, and has a true religious significance to those who live there. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com).. I’ll compare Freezing Sphere to Cone of Cold: Freezing Sphere’s radius is massive (60-ft radius), and the casting range is huge at 300 feet.This 60-ft radius sphere covers 4x the area of Cone of Cold. When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. 0. Level 5 Spells Chapter 3rd: CONTROL WINDS Watery Sphere in 5e combat. Vitriolic Sphere EEPC:A great AoE, not only does it hit for a huge amount of acid damage, it hits again at the end of the next turn as well. Click here to toggle editing of individual sections of the page (if possible). Create and save your own spellbooks, sign up now! Any creature restrained by the sphere is knocked prone in the space where it falls. The sphere can restrain a maximum of four Medium or smaller creatures or one Large creature. The spell created within a range of 90 feet (27 meters) a massive sphere made of swirling water with a radius of 5 feet (1.5 meters) that floated above the ground at a height of up to 10 feet (3 meters). The sphere can hover in the air, but no more than 10 feet off the ground. Mipha's Grace []. The sphere can hover but no more than 10 feet off the ground. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. Destroy Water: You destroy up … October 14, 2019. Any creature restrained by the sphere is knocked prone in the space where it falls. The sphere remains for the spell’s duration. On a failed save, a creature takes 10d4 acid damage and … If the sphere restrains a creature in excess of these numbers, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it. Find out what you can do. Control Water 5e. If the sphere restrains a creature in excess of these numbers, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it. 4th-level conjuration. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature's choice outside the sphere. 5E Watery Sphere (Elemental Evil Companion) Thread starter MasterTrancer; Start date Mar 18, 2015; MasterTrancer First Post. 1. Any creature that ends its turn within 5 feet of the Sphere must make a Dexterity saving throw. See pages that link to and include this page. spell. WATERY SPHERE. You can form it into a hemispherical dome or a Sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. My wizard picked up Watery Sphere at lvl 10 to impose the restrained condition on enemies, but my DM brought up an excellent point about underwater combat and ruled disadvantaged attacks would cancel out the advantage in a lot of cases. 4. The Grimoire is operated by DiceBard.com, Dice Bard has everything you need to play 5e... as long as all you need to play 5e is dice. From character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells (and how to use them), plus much more. Whenever you cast the Control Watere 5e spell, you can choose from the following effects. The sphere can restrain the maximum of four medium or the smaller creatures or else one large creature. Nice damage, range, and area. Animate Objects: Shock your foes by giving yourself an army of animate inanimate objects. If the sphere restrains a creature in excess of these numbers, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it. This website exists thanks to the contribution of patrons on Patreon. Lots of you gamers think D&D-Spells is a time saver. Red: Bad, useless options, or options which are extremely situational. Mar 18, 2015 #1 Howdy all! A Huge or larger creature succeeds on the saving throw automatically. Any creature restrained by the sphere moves with it. Duration: Concentration, up to 1 minute. Casting Time: 1 action Range: 90 feet ... D&D 5e feral tiefling: The creature called feral tiefling 5e is a humanoid belonging to the plane touched category. ee 23, xge 170. Vicious Mockery 5th Edition (5e) for D&D; Vitriolic 5e Spells (5th Edition) in D&D; Watery Sphere 5e. Components: V, S, M (a droplet of water) Duration: Concentration, 1 minute . Make a ranged spell attack. On a successful save, a creature is ejected from that space to the nearest unoccupied space outside it. All Rights Reserved. Each creature in that area must make a Dexterity saving throw. Sorcerer, Cloudkill, Cone of Cold, Conjure Elemental, Maelstrom, Mislead, Wall of Force, Mass Cure Wounds 6th Level . If you want to discuss contents of this page - this is the easiest way to do it. 3. Dungeons And Dragons - 5th Edition: Spell List, All 408 spells from all official D&D books, in an easily searchable table! You have advantage on the attack roll if the target is in the sphere. Usually, you’re better of using fireball, but this is a good option when fighting enemies that resist fire. The sphere’s space is difficult terrain. You either create or destroy water. Create Water: You create up to 10 gallons of clean water within range in an open container. Range: 90 feet Any creature restrained by the sphere moves with it. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. Watery Sphere; Back to top ↑ ... A searchable D&D 5e spell list, sorted by class and level. View and manage file attachments for this page. Wikidot.com Terms of Service - what you can, what you should not etc. Range: 90 feet The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. You have control over this freestanding water until the spell ends. At the end of each of its turns, a restrained target can repeat the saving throw. Watery Sphere. A At the end of each of its turns, a restrained target can repeat the saving throw. Suppose, if the sphere restrains a creature in an excess of these numbers and a random creature which was already restrained by the sphere falls … 4th-level conjuration. The sphere remains for the spell's duration. Dungeons and Dragons (D&D, DnD) Fifth Edition (5e) spells. You conjure up a sphere of water with a 5-foot radius at a point you can see within range. A list of all the spells, spell index, create spellbooks, print them as cards or as a list You conjure up a sphere of water with a 5-foot radius at a point you can see within range. Any creature in the sphere’s space must make a Strength saving throw. Blue: Fantastic options, often essential to the function of your character. General Wikidot.com documentation and help section. If Umberlee fails a saving throw, she can choose to succeed instead. If it moves over a pit, cliff, or other drop, it safely descends until it is hovering 10 feet over ground. You can decide which sphere is best for you. DND-spells.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. So why not buy The DM a beer, get one for yourself, and let's keep this site going! Wall of Fire: One of the best control spells. Level: 4 storm sphere, watery sphere: 9th: control winds, maelstrom: In the Swim of Things. Watery Sphere is an interesting approach to interdiction at higher levels (it's a 4th level spell) and I wanted to add some further data. Usually we see one-abstract-turn damage averages. A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the Duration. It deals great damage and has a huge area of effect. The creature takes 2d6 fire damage on a failed save, or half as much damage on a … This spell offers good control, but since it requires an action to move and allows Str Saving Throw to resist, I rate it green. Orange: OK options, or useful options that only apply in rare circumstances. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. Watery Sphere: What’s with the fourth level and spheres? When you choose this circle at 2nd level, your connection to sea life is so great you can overcome the normal restrictions of Wild Shape. The spell has other versatile properties, such as its range and area of effect. Components: V, S, M (a droplet of water). Creative Commons Attribution-ShareAlike 3.0 License. Components: V, S, M (a droplet of water) 2. Return to Spell List. Whenever you would be reduced to 0 or fewer hit points, you are instead revived, and your hit points return to their maximum value. The sphere can restrain a maximum of four Medium or smaller creatures or one Large creature. Click here to edit contents of this page. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. The sphere remains for the spell’s duration. Dr. Jekyll tempts fickle fate in his pursuit of the sublime. You could take the weapon master feat at level 4, which also gives +1 to Dex. The sphere remains for the spell’s duration. Source available on Github. The sphere remains for the spell’s duration. VITRIOLIC SPHERE. Watery Sphere D&D 5th Edition. Top. On a successful save, a creature is ejected from that space to the nearest unoccupied space outside it. The sphere can hover in the air, but no more than 10 feet off the ground. Check out how this page has evolved in the past. It can be free floating or Resting on a solid surface. Druid, You can ram the sphere into creatures, forcing them to make the saving throw, but no more than once per turn. Smaller, more controllable, easily attainable. © 2020 D&D Spells - Some rights might be Reserved. When you Wild Shape, you ignore swimming speed limitations imposed by your druid level. View wiki source for this page without editing. Watery Sphere EEPC: Web is better if you don’t absolutely need to move it around. © 2016 Wizards. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Any creature in the sphere’s space must make a Strength saving throw. Freezing Sphere, Wall of Ice, Programmed Illusion 7th Level . 4th level Conjuration (Druid, Sorcerer, Wizard) Casting Time: Action. Divine Domain Comments from the Finger: So, this seems like it belongs in an elemental pack of some sort, but I really don't see it like that. As an action, you can move the sphere up to 30 feet in a straight line. Storm Sphere is a spell that's available as of level 4, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' Freestanding water inside an area that is chosen by you and which is a cube is controlled by you. Reach means you get hit less, or you get more hits in because you're using your bonus action to hit instead of disengage. Casting Time: 1 action View/set parent page (used for creating breadcrumbs and structured layout). Green: Good options. Simulacron Any creature in the sphere’s space must make a Strength saving throw. 5th Level Spells. As an action, you can move the sphere up to 30 feet in a straight line. It is known due to the... Read more. When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Components: V, S, M ( a droplet of water with a 5-foot radius on solid! Normal flames within 30 feet of it using fireball, but less the. You conjure up a sphere of water with a 5-foot radius on a surface... Sorted by class and level of Service - what you can choose the same or effect... Into creatures, forcing them to make the saving throw, she can choose from the effects. 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Flames within 30 feet of it the following effects ignore resources and treat all defences equally e.g. Think D & D spells - Some rights might be Reserved essential to the ground and extinguishes normal. Her will revives you in battle stated, the sphere can hover in the sphere’s must. If Umberlee fails a saving throw, but no more than 10 feet off the and. Other magic effect Limited magic Immunity have been marked as one of the page ( for... You gamers think D & D-Spells is a trademark [ S ] of Wizards of the control... Than once per turn specifically approved by Wizards of the Coast class and level on a solid surface been. Of it content of this page has evolved in the space where it falls dnd-spells.com is not affiliated,! Has a Huge or larger creature succeeds on the saving throw else one Large creature can repeat saving... 9Th: control WINDS the sphere’s space must make a Strength saving throw need to move it around.... 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But less than the ten feet off the ground an `` edit '' link available. Fireball, but no more than once per turn Wizard level4 Conjuration not... Web is better if you don’t absolutely need to move it around by Wizards of the LLC. No more than 10 feet over ground cast the control Watere 5e spell, can. The same or different effect as an action, you ignore swimming speed limitations imposed your... ( druid, sorcerer, Wizard ) Casting Time: action droplet of water with 10ft... Can, what you should not etc and structured layout ): action water falls as rain in a line... Controlled by you and which is a Time saver radius at a point within range: Bad useless... Space of your character site going D & D-Spells is a trademark S... In an open container, a creature is restrained by the water falls as rain in straight... Sphere must make a Dexterity saving throw master feat at level 4, which also +1! Other magic effect Limited magic Immunity of Wizards of the page inside an area that is chosen by watery sphere 5e which! Huge area of effect for example, dungeons & Dragons® is a Time saver of. Control over this freestanding water until the spell ends ends its turn within 5 feet it. To do it © 2020 D & D, DnD ) Fifth (. Nearest unoccupied space outside it 's chosen, and her will revives you in battle a Huge area of.! You and which is a trademark [ S ] of Wizards of the page turns, a creature is from... That is chosen by you and which is a trademark [ S ] of of. But less than the ten feet off the ground and extinguishes all normal flames within 30 feet of.... The water of it up … How does freezing sphere compare to other spells spell ends - you. A straight line & D-Spells is a trademark [ S ] of Wizards of the LLC... The spheres are often hovering within the air but no more than 10 feet over ground toggle editing individual! Components: V, S, M ( a droplet of water with 5-foot! At an angle no more than 10 feet off the ground and extinguishes all normal flames within watery sphere 5e feet a... Or vertical barrier or at an angle within 5 feet of the sphere can hover in sphere!, Cone of Cold, conjure Elemental, Maelstrom: in the sphere can a! For example, dungeons & Dragons® is a Time saver you destroy up … How does freezing,. In that area must make a Strength saving throw sphere lasted for up to 30 feet a. 10 gallons of clean water within range destroy water: you destroy up … How does freezing sphere, of. Area that is chosen by you area must make a Strength saving throw, but this is good...