deathlock wight 5e
The deathlock's innate spellcasting abilityis Charisma (spell save DC 14). Since deathlocks’ default spell list is better than the deathlock mastermind’s, it may let them pull the spellcasting weight instead and spend spell juice only when it absolutely must. Spellcasting. The wight's innate spellcasting ability is Charisma (spell save DC 13). We tend to think of monsters as existing only for the sake of the PC’s, and your perspective does give an interesting new take to it. Grave Bolt Ranged Spell Attack: +5 to hit, range 120 ft., one target. A deathlock wight uses grave bolt to immobilize enemies and horrific visage to keep them at a distance. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. But the deathlock mastermind is also a spellslinger that prefers to keep its distance from enemies. You don’t just let people come along and wreck your mastermind. Banshee. Alignment Evil ♦ Languages Common Skills Arcana +10, Religion +10. A searchable D&D 5e creature list. Set the stage with some invisible buddies and lie in wait for an hour. Another feature to note is at-will Mage Armor: unlike the Warlock’s Armor of Shadows invocation, a Deathlock isn’t limited to casting it on itself. 30 ft. STR. The deathlock’s Spellcasting trait says explicitly, “The deathlock is a 5th-level spellcaster.”. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Some of these cousins of this hardy avian species keep to remote locales, while others share their forebears’ predilection for the easy grub to be found in city streets. The important thing is that once a deathlock mastermind has a target restrained, it immediately follows up on its next turn with another attack against that target, while it’s got advantage on attack rolls. OG Invis isn’t a combat spell, it’s a pregame spell. Horrific Visage (Burst damage, necrotic, Causes characters to retreat), Grave Bolt … Dungeons And Dragons - 5th Edition: Monster List, All monsters in the Monster Manual and other books, in an easily searchable table! But let’s look specifically at what the deathlock brings to the table: In contrast, whether to use Deathly Claw vs. chill touch is a standing decision, and the decision is easy: always use chill touch rather than Deathly Claw, except at melee range and/or against a target paralyzed by hold person. Create good names for games, profiles, brands or social networks. Submit your funny nicknames and cool gamertags and copy the best from the list. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. This improves its’ escape merits somewhat. Log In or Create a Free Account to start keeping track of your miniatures collection. So that introduces a positioning concern. [b]Un dead Nature. One of the better ways to arrange this encounter is to put one or two Deathlock Wights in some hard-to-reach places, … Hit: 9 (2d6 + 2) necrotic damage. Their contribution stands as a beacon of hope for all adventurers! They were usually the remains of warlocks, reanimated by their patrons after failing to fulfill their part of a pact, but could also be created by necromancers. Instead, it has Multiattack (Grave Bolt × 2), Life Drain and three additional innate spells that it can cast just once per day: fear, hold person and misty step. It regains its expended spell slots when it finishes a short or long rest. A wight was an undead creature given a semblance of life through sheer violence and hatred. Chill touch does the same damage on average as Deathly Claw, of the same type, but has a 5 percentage point higher chance to hit and carries the no-heals-for-you rider. I think the ranged attack disadvantage only applies to enemies who are not incapacitated, and paralyzed includes incapacitated, so a ranged attack roll from within 5 feet of a paralyzed opponent benefits from both the advantage and the auto-crit. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. Depends whether the group has an obvious healer in the bunch (cleric, druid, paladin). It’s because they represent a greater investment on the part of their patrons and are more useful to them. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. Factions represent the players in these conflicts. [/b] A deathlock doesn't require air, food, drink, or … Paladins who swear this oath serve those who suffer under the weight of tyranny and cruelty: the downtrodden, the persecuted, the abused. Ranged 10; affects a destroyed undead creature of a level no higher than the deathlock wight’s level +2; the target stands as a free action with a number of hit points equal to one-half its bloodied value (rounded down). The thing about warlocks in general is that they really depend on the scaling effect of upcasting—otherwise, what’s the point of casting a 2nd-level spell using a 5th-level slot? No “till death do us part” in this vow—that archfiend owns you after death, as well. While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. Armor Class. It can use its Life Drain in place of one longsword attack. Deathlock masterminds use their magic to avoid detection while carrying out their schemes. Melee Weapon Attack: +6 to hit, reach S ft .. one target. (Also, "Your face can light the pass."Etc.) While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. The target dies if this effect reduces its hit point maximum to 0. Death-Tyrant. Actions Multiattack: The wight makes two longsword attacks or two longbow attacks. I’ve been a D&D player since before there were flumphs. Demilich. It has 6 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells: “I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. All of the following are class features of the Deathlock. Chill touch is a ranged attack (the name is deceptive—I also get faked out by it on the regular), and ranged attacks have disadvantage up close. Hits against a paralyzed creature only auto-crit if they’re made from within 5 feet. Life Drain. Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. Deathlocks were undead spellcasters bound to serve a master. Hit: 9 (2d6 + 2) necrotic damage.The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. described in the Tales from the Yawning Portal. Pacts formed with supernatural patrons tend not to have escape clauses, and the penalties for breaking them can be unpleasant. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. If it does, stay back stick with chill touch; if it doesn’t, move in and take a chance on Deathly Claw. Being compelled to serve their patrons, deathlocks have a short-circuited self-preservation instinct and make no attempt to save themselves no matter how badly injured they are, unless their patrons are actively observing and consider them more useful undead than dead. The basic deathlock has a functional enough spell list that it can be used by default, but the deathlock mastermind’s list is so full of trap choices, I don’t see anything for it but to go with one of the patron-specific spell lists instead. If you stick with the default spell list, a deathlock mastermind’s spellcasting comes down to nothing but arms of Hadar, blight, fly and, when it’s time to go, dimension door. A deathlock in the thrall of a fiend might work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One could be charged with hunting for the materials neededto call forth a horrifying entity into the world. Instead, they use it to teleport close to their enemies, just before Life Draining them. Learn more before you buy, or discover other cool products in Tabletop & Wargaming. For another, a deathlock mastermind’s Grave Bolts can restrain targets, giving deathlock wights an opening to rush them with a misty step/Life Drain combo. Buy We See It Differently on the DMs’ Guild. No longer an issue. Sure, that’s canceled out by the advantage from the target’s being paralyzed, but why would you want to forgo that advantage? The deathlock wight’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Have/Want. Size
Hit: 13 ([3d6 + 3] necrotic damage). Hit: 5 (1d6 + 2) necrotic damage. Sorry, your blog cannot share posts by email. Innate Spellcasting. Eidolon. The wight makes two longsword attacks or two longbow attacks. The target dies if this effect reduces its hit point maximum to 0. Classes Races Backgrounds Spells Items Conditions Monsters Feats. Demonweb #18. Hit: 7 (1d8 + 3) necrotic damage. At the start of combat, the deathlock wight relies on its movement to try to stay as far from its enemies as it can and its Multiattack to plink them down, starting with clerics, paladins and the squishy types in the back. I can see your point, since he has third level spells he is the equivalent to a fifth level caster, but I always assumed that for the purpose of cantrips, we equate challenge rating (CR) with player level of the same level. It contains all undead creatures in the 5e edition plus some bonus tokens! Discover (and save!) What does it do afterward? Synonym of death grip A close struggle between two opponents in which each tries to kill the other. This save DC probably still isn’t high enough to restrain a mid-level front-line warrior, but it’s decent against everyone else. necrotic; bludgeoning, piercing, and slashing from nonmagical attacks. The much tougher deathlock mastermind (a bit of a misnomer, since its Intelligence is high but not exceptional—just one point higher than the deathlock’s, with no difference in ability modifier) replaces its eldritch blast cantrip with Grave Bolts, which deal 4d8 damage—more than twice as much as eldritch blast, on average. Life Drain. Traits Sunlight Sensitivity: While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. When this happens, it switches gears and casts hold person on that foe, then rushes toward them. (It’s also resistant to necrotic damage and immune to poison damage and the poisoned condition, but these are less significant.). All spells that inflict damage are retained, but you may not keep your familiar. OK, so let’s look at those leveled spells and try to figure out what situations each one is right for. It can innately cast the following spells, requiring no verbal or material components: At will: detect magic, disguise self, mage armor 1/day each:fear, hold person, misty step Sunlight Sensitivity. Now running a 5E campaign for my wife and her coworkers and loving it. For one thing, more deathlock wights means more chances to cast fear, since each one can cast the spell only once. Your email address will not be published. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. Unofficial Description. Instead, it has Multiattack (Grave Bolt × 2), Life Drain and three additional innate spells that it can cast just once per day: fear, hold person and misty step. A monster with lots of spell slots, whose only encounter of the day is likely to be its first run-in with the PCs, can pull out all the stops—if it has time. All non-meta-magic feats are lost. (This last spell doesn’t scale as well as some do, but 13d8 will drop a whole mess of NPC bystanders—or every guard in a noble’s summer cottage in the country.) Its 36 average hit points (which you can nudge up, incidentally, if you feel like it needs more staying power) aren’t out of line for a challenge rating 4 foe. The Deathlock Wight is an elite arcane striker encountered in the Sleeping Dragon Bridge instance. Life Drain Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Their contribution stands as a beacon of hope for all adventurers! This site uses Akismet to reduce spam. [Player character] warlocks are built around recharging with a short rest every battle, but enemies rarely survive to return for a second battle, and with its pathetic stats, the only way it’s going to survive is by casting invisibility—and if it saves a spell slot for that, it’s down to one spell slot.”, Well, first of all, let’s look at whether the premises of this question are true. ABOUT THE ORIGINAL. You’re undead now, and your compulsion is to serve your patron—and to do a better job of it than you did when you were alive. Why would deathly claw be better against a paralyzed target? What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”—Joe Manganiello, “The best movie villains are the ones you fall in love with. Counterspell, for instance, is a terrible waste of a scarce spell slot; darkness and hold monster are drastically inferior to hunger of Hadar and hold person; and the other new spells don’t scale, other than blight, which is nasty against a single target but offers nothing against more than one. Any aboveground encounters with them will always be in the dead of night. Innate Spellcasting. But this is a drawback only by comparison with Spellcasting as practiced by other classes, which budget their spell slots by the day rather than by the encounter. Get the 1 races from Mordenkainen’s Tome of Foes for use on D&D Beyond. Thus, a spell like crown of madness, which is no better if cast at 5th level than at 2nd level, has too high an opportunity cost to even consider. Post was not sent - check your email addresses! It knows the following warlock spells: Cantrips (at will): chill touch, eldritch blast, mage hand. ... Deathlock-Wight. 37 (5d8 + 15) Speed. Your character from now … Dead in Thay, by Scott Fitzgerald Gray, was originally produced in 2014 as an adventure for the D&D Encounters organized play program.At that time, it also served as a playtest for the rules that … deathlock spirit undead. Notify me of follow-up comments by email. Bestiary. It’s not because they have any more agency or any stronger a sense of self-preservation. Life Drain: Melee Weapon Attack: +4 to hit, reach 5 ft (Even though it doesn’t make sense in terms of the monster’s ability level, the logic would be to equate the monster’s cantrips with those of the PC’s they are most likely to face.) If it’s not too late to ask- you stated that Eldritch Blast would deal 2d10 damage when cast by the Deathlock. Deathlock Wight (B) Medium undead, neutral evil. Foes who succeed on the first save and keep coming, if they look at all hale, are ones to avoid! Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. I should also point out that being Invisible protects against Opportunity Attacks since they specify “That you can see”. Walking towards you is the desiccated corpse of what appears to have I won’t delve into the strategies underlying all the patron-specific spell lists—you can figure them out yourself by looking at them the way I do above—except to note that each one has not just a different overall flavor but a different approach to combat. Her powers are the first that do typed damage, specifically psychic and necrotic, and not simply physical damage. Nicknames, cool fonts, symbols and tags for Deathlock – DEATH LOCK, Skull. Life Drain. The Archfey list does include greater invisibility, along with dominate beast, dominate person, hunger of Hadar (which doesn’t scale but is still better than darkness) and sleep. It seems like misty step would be a spell for the deathlock wight to cast when it’s ready to vamoose, but deathlock wights don’t vamoose (no self-preservation impulse, just the compulsion to serve), so there’s no need for them to use misty step that way. Deathlock Wight Medium undead (wight, deathlocks), neutral evil Hit Points: 37 Movement: Walk Challenge: 3 (700 xp) Features Innate Spellcasting Sunlight Sensitivity Actions Multiattack Grave Bolt Life Drain. Learn how your comment data is processed. All of them. An Archfey deathlock is primarily interested in avoiding and confusing its opponents long enough to accomplish its goal and depart; a Fiend deathlock actively tries to hurt its opponents with fire using fireball and boosted burning hands and hellish rebuke; and a Great Old One deathlock mostly acts as if its opponents aren’t even there, unless and until each one tries to hurt it. The wight can have no more than twelve zombies under its control at one time. If they’re encountered in the middle of one of these schemes, they may be a spell slot down, in which case they’ll cast dimension door and skedaddle as soon as they can no longer stall for time using innate spells, cantrips and nonmagical attacks. That being said, a deathlock mastermind doesn’t necessarily work alone—it may have other deathlocks and/or deathlock wights (see below) under its command. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! A deathlock wight cannot use this ability to reanimate an undead with more than 4 hit dice. In any given round, if the target escapes being restrained by Grave Bolts, one of a group of deathlock wights will spend its use of hold person to keep them from getting free, while another casts fear to keep three or more would-be rescuers at bay. If they can do this with just their innate spells and cantrips, they do, but they may occasionally need to use invisibility (or greater invisibility), phantasmal force, seeming or, as mentioned above, sleep to accomplish a certain task. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. It can innately cast the following spells, requiring no verbal or material components: Sunlight Sensitivity. Just as eruptions of magical energies and careless experimentation by incautious wizards have resulted in the creation of monstrosities such as the owlbear, the shambling mound, and the banderhobb, they’ve also produced fearsome mutations in the common pigeon. The deathlock’s ability contour peaks in Charisma and Dexterity, which is exactly what you’d expect of a spellslinger in general and a warlock in particular; its Intelligence is also above average. The patron-specific spell lists, on the other hand, pack some real punch. It can use its Life Drain in place of one longsword attack. The one and only time to use counterspell is against another counterspell when the deathlock mastermind is trying to cast dimension door—and that’s assuming the slot is available. , humanoid, wight, dress, deathlock blog and receive notifications of new posts email... Medium undead, neutral evil bolt Ranged spell Attack: +4 to hit, reach 5,! More before you buy, or discover other cool products in Tabletop & Wargaming +10. [ 3d6 + 3 ] necrotic damage uses reanimate to put it in! Wait for an hour gears and casts hold person on that foe, rushes! Who succeed on the first that do typed damage, but it lacks Pact Magic your face light. Agency or any stronger a sense of self-preservation synonym of death grip a close between. A chance of restraining a target on a hit, reach 5 ft., one creature ''! Stated that eldritch blast, mage hand a sense of self-preservation bodyguard falls in,., drink, or sleep new posts by e-mail discovered by Nicole Dobronski and experience to 0 happens... 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